Heat Metal (evo) H: Make metal red hot. Roll20 Reserve is live with monthly perks for Pro Subscribers. Flaming Sphere (evo) H: A ball of fire rolls about at your command. DESCRIPTION Upon command, a flaming weapon is sheathed in fire that deals an extra 1d6 points of fire damage on a successful hit. 1: Races of Nature Unleashed (PF1), Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder RPG), Aegis of Empires 4: Legend of the Burning Star (PF1). The sphere moves as long as you actively direct it (a move action for you); otherwise, it merely stays at rest and burns. I suggest to rule it as : If something enters the flaming sphere's space (for example if someone is bull-rushed in) he immediately takes 3d6 … Shop the Open Gaming Store! Flaming sphere pros: 1. In the playtest, Spiritual weapon suffering from MAP was balanced against Flaming Sphere exactly because the language clearly said that Sphere was a "once per turn" thing, while Spiritual could be used 3 times (with horrible MAP though) if you wished. The save for zero hurts, but in longer fights or fights against many weaker creatures, I think it's probably a better spell than Acid Arrow. | Fudge SRD Description. Spheres of Power Spheres of Power is a unique magic system created by Drop Dead Studios for use with the Pathfinder Roleplaying Game. Saving Throw Reflex negates (see text); Spell Resistance yes. Recent Changes The sphere deals 3d6 fire damage to each creature in the square where it first appears; each creature must attempt a basic Reflex save. This spell functions as flaming sphere, except that it deals 6d6 points of fire damage to any creature it strikes. Flaming Sphere. Flaming Sphere, Greater: Rolling ball of fire deals 6d6 fire damage and ignites targets. The sphere must be supported by a solid surface, such as a stone floor. Glitterdust (evo): Sparkling dust breaks invisibility and impedes vision. Flash Forward: Charge, then teleport back to starting poisiton Forceful Strike: Strike a creature with great force, dealing extra damage and knocking it … | PF2 SRD. If it said "must make a saving throw against the sphere's damage" then I would assume it would be a contested roll. In terms of damage per action, it’s equivalent. The sphere moves as long as you actively direct it (a move action for you); otherwise, it merely stays at rest and burns. A flaming sphere winks out if it exceeds the spell's range. This spell functions as flaming sphere, except it deals 6d6 points of fire damage to any creature it strikes.Any creature that fails its save against the sphere catches on fire. The sphere moves as long as the character actively directs it (a move-equivalent action for the character); otherwise, it merely stays at rest and burns. As part of this movement, it can ascend or jump up to 30 feet to strike a target. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. Sell at the Open Gaming Store! As part of this Movement, it can ascend or jump up to 30 feet to strike a target. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. Update your cookie preferences, V, S, M/DF (tallow, brimstone, and powdered iron). Downloads This site may earn affiliate commissions from the links on this page. The surface of the sphere has a spongy, yielding consistency and so does not cause damage except by its flame. Flaming Sphere: 2 actions upfront and then 1 each round to make an attack against reflex save every round for up to 10 rounds. Flaming Sphere A burning globe of fire rolls in whichever direction you point and burns those it strikes. You create a sphere of flame in a square within range. flaming sphere 1x1. It moves 30 feet per round. Check out our other SRD sites! As a Bonus Action, the caster rams it into a PC. FAQ. The rules as written (which is what is being debated here) seem to suggest a ludicrous (IMO) alternative. Range: 60 feet. | d20 Anime SRD | Starjammer SRD Stephens, and Russ Taylor. Character Sheets This spell functions as flaming sphere, except it deals 6d6 points of fire damage to any creature it strikes.Any creature that fails its save against the sphere catches on fire. It cannot push aside unwilling creatures or batter down large obstacles. For a list of known outsider races seen on Golarion, see Category:Outsiders.. | Dungeon World SRD A flaming sphere winks out if it exceeds the spell’s range. 1: Races of Nature Unleashed (PF2) December 2, 2020 Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder Second Edition) November 21, 2020 Legendary Planet Player's Guide (Pathfinder Second Edition) November 18, 2020 | 3.5e SRD School evocation [fire]; Level bloodrager 4, druid 4, magus 4, sorcerer/wizard 4 Saving Throw Reflex negates (see text); Spell Resistance yes. School evocation [fire]; Level bloodrager 4, druid 4, magus 4, sorcerer/wizard 4. It doesn't do damage when cast. Legal Information/Open Game License, Fan Labs School evocation [fire]; Level bloodrager 4, druid 4, magus 4, sorcerer/wizard 4. Updated Dynamic Lighting now does as much and even more than our legacy system! This opens up more formatting options and tricks to throw in your bag of holding. | d20HeroSRD School evocation [fire]; Level bloodrager 2, druid 2, magus 2, sorcerer/wizard 2; Subdomain arson 2; Elemental School fire 2, Casting Time 1 standard action Components V, S, M/DF (tallow, brimstone, and powdered iron), Range medium (100 ft. + 10 ft./level) Effect 5-ft.-diameter sphere Duration 1 round/level Saving Throw Reflex negates; Spell Resistance yes. Making custom character sheets is easier than ever with a special, streamlined game type to build and test them! | OGN Articles A flaming sphere will not ignite a character unless that character is rendered exceptionally flammable via lantern oil or other fuel or is rendered immobile and exposed to the ignition source for several consecutive rounds. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. The fire does not harm the wielder. A flaming sphere rolls over barriers less than 4 feet tall. A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. It ignites flammable substances it touches and illuminates the same area as a torch would. It ignites flammable substances it touches and illuminates the same area as a torch would. A flaming sphere rolls over barriers less than 4 feet tall. If a creature catches on fire, the DC to extinguish the flames is equal to the DC of this spell. Any creature that fails its save against the sphere catches on fire. | FateCoreSRD In this variant system, players choose their magical abilities from among twenty different spheres, spending Magic Talents to create a uniquely customized spherecaster. A 5 foot diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Short range, can change targets each round. | Swords and Wizardry SRD On Social Media: Roll20® is a Registered Trademark of The Orr Group, LLC. I'm talking specifically about the pathfinder-version here, but even in general D&D 3.x I picked flaming sphere with its 2D6 dmg. It is 1 action to sustain as opposed to 2 actions to cast like Fireball is. Treasury of Winter (Pathfinder Second Edition) December 11, 2020 Ugchi Ancestry December 5, 2020; Ancestral Anthologies Vol. Latest Pathfinder 2e! While an outsider is generally a person not belonging to the group or locality of the speaker, the term is also used on Golarion to refer a being not native to the world, whether from one of the other planets in the solar system or another plane of existence in the Great Beyond. | Here Be Monsters It ignites flammable substances it touches and illuminates the same area as a torch would. So, a scenario: a caster with a spell save DC of 15 casts Flaming Sphere as an action. Our way of saying thanks! Any creature that fails its save against the sphere catches on fire. Pathfinder Roleplaying Game Core Rulebook. A flaming sphere rolls over barriers less than 4 feet tall. The sphere moves as long as you actively direct it (a move action for you); otherwise, it merely stays at rest and burns. Flaming Sphere, 2nd level Conjuration (Druid, Wizard). Pathfinder Roleplaying Game: Advanced Class Guide © 2014, Paizo Inc.; Authors: Dennis Baker, Ross Byers, Jesse Benner, Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Sean K Reynolds, Tork Shaw, Owen K.C. It ignites flammable substances it touches and illuminates the same area as a torch would. Gentle Repose (nec) H: A corpse doesn't decay and can't become undead. Flaming Aura: Gain the fire subtype or enhance an already existing subtype. Back to Main Page → Pathfinder Open Game Content → PFSRD → Spells. The sphere moves as long as you actively direct it (a move action for you); otherwise, it merely stays at rest and burns. DESCRIPTION This spell functions as flaming sphere, except that it deals 6d6 points of fire damage to any creature it strikes. The sphere moves as long as you actively direct it (a move action for you); otherwise, it merely stays at rest and burns. Please review the TOS and Privacy Policy. Flaming Ríastrad [High. Flaming Sphere, Greater. The flaming sphere rolls over barriers less than 4 feet tall. The sphere ignites flammable substances it touches and illuminates the same area as a torch. Casting Time: Action. Saving Throw Reflex negates (see text); Spell Resistance yes. A flaming sphere rolls over barriers less than 4 feet tall. | 5th Edition SRD Any creature that fails its save against the sphere catches on fire. | Design Finder 2018 Open Game Content (place problems on the discussion page). This is part of the Pathfinder Reference Document. On subsequent rounds, the first time you Sustain this Spell each round, you can leave the sphere in its square or roll it to another square within range. Medium range 3. Flaming Sphere, Greater. That PC has to make a Dex save against a 15 DC when they are hit. The sphere must be supported by a solid surface, such as a stone floor. DESCRIPTION This spell functions as flaming sphere, except that it deals 6d6 points of fire damage to any creature it strikes. Any creature that ends its turn within 5 feet of the Sphere must make a Dexterity saving throw. It can be extinguished by any means that would put out a normal fire of its size. By continuing to use our site, you consent to our use of cookies. You create a sphere of flame in a square within range. They also help us understand how our site is being used. Oh, and primarily at lower lvls, but higher lvls also. Flaming Sphere A 5-foot-diameter Sphere of fire appears in an unoccupied space of your choice within range and lasts for the Duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. Of course it’s still 2 actions for the initial and 0 damage on a successful, which knocks it down a peg, but that’s just the difference in power between 1 action activities and 2. New Pages If it enters a space with a creature, it stops moving for the round and deals 3d6 points of fire damage to that creature, though a successful Reflex save negates that damage. Terms of Service and Privacy Policy Update. The sphere deals 3d6 fire damage to each creature in the square where it first appears; each creature must attempt a basic Reflex save. A flaming sphere rolls over barriers less than 4 feet tall. If a creature catches on fire, the DC to extinguish the flames is equal to the DC of this spell. Traveller SRD The creature takes 2d6 fire damage on … A burning globe of fire rolls in whichever direction you point and burns those it strikes. It ignites flammable substances it touches and illuminates the same area as a torch would. It ignites flammable substances it touches and illuminates the same area as a torch would. New Pages | Recent Changes | Privacy Policy, Pathfinder Roleplaying Game: Advanced Class Guide, Latest Pathfinder products in the Open Gaming Store, Ancestral Anthologies Vol. HB] Prerequisite: Berserker sphere. A flaming sphere rolls over barriers less than 4 feet tall. 3D6 or 2D6 dmg x caster lvl rounds = very high potential dmg output 2. | d20PFSRD rulers animated sphere occult fx flaming template cone pathfinder spells ruler ball casting d&d power fireball dnd spell area magic caster cleric wizard fire effect fantasy token. suggests that the sphere keeps its hot and flaming aspect even when not moved by the wizard, so making a houserule would be legit. It ignites flammable substances it touches and illuminates the same area as a torch would. | GumshoeSRD A flaming sphere rolls over barriers less than 4 feet tall. Hideous Laughter (enc): Fits of laughter make a creature unable to take all its actions. The effect remains until another command is given. Roll20 uses cookies to improve your experience on our site. All rights reserved. When using the "PATHFINDER COMMUNITY" character sheet in a campaign, you gain access to the Roll Templates associated with it. The sphere moves as long as you actively direct it (a move actionfor you); otherwise, it merely stays at rest and burns. It moves 30 feet per round. The sphere deals 3d6 fire damage to each creature in the square where it first appears; each creature must attempt a basic Reflex save. In addition, while berserking or using the rage class feature, your body puts off an aura of heat affecting all creatures and objects within reach (including yourself). | The Modern Path SRD If a creature catches on fire, the DC to extinguish the flames is equal to the DC of this spell. | 13th Age SRD The sphere moves as long as you actively direct it (a move action for you); otherwise, it merely stays at rest and burns. You are not subject to fatigue or exhaustion that is the result of taking damage from environmental heat. This spell functions as flaming sphere, except it deals 6d6 points of fire damage to any creature it strikes. The spellwurm is based on a wrist slot item that has a base ability of Ghost Sound at will, with Mage Hand and Ray of Frost as at-will abilities, Mage Armor, Magic Missile and Sleep as 3/day abilities, Flaming Sphere as a 1/day ability, all at a 5th caster level, and an improvement to Charisma of 14 to help with the saving throw DCs. 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